first commit
This commit is contained in:
commit
05dacb4bdf
5
.gitignore
vendored
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5
.gitignore
vendored
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
.vscode/extensions.json
vendored
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10
.vscode/extensions.json
vendored
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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53
boards/waveshare_esp32s3_touch_lcd_128.json
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53
boards/waveshare_esp32s3_touch_lcd_128.json
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{
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"build": {
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"arduino":{
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"ldscript": "esp32s3_out.ld",
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"memory_type": "qio_qspi",
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"partitions": "default.csv"
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},
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"core": "esp32",
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"extra_flags": [
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"-DARDUINO_WAVESHARE_ESP32S3_TOUCH_LCD_128",
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"-DARDUINO_USB_MODE=1",
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"-DARDUINO_RUNNING_CORE=1",
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"-DARDUINO_EVENT_RUNNING_CORE=1",
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"-DBOARD_HAS_PSRAM"
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],
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"f_cpu": "240000000L",
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"f_flash": "80000000L",
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"flash_mode": "qio",
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"hwids": [
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[
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"0x1a86",
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"0x55d3"
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]
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],
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"mcu": "esp32s3",
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"variant": "waveshare_esp32s3_touch_lcd_128"
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},
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"connectivity": [
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"bluetooth",
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"wifi"
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],
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"debug": {
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"default_tool": "esp-builtin",
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"onboard_tools": [
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"esp-builtin"
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],
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"openocd_target": "esp32s3.cfg"
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},
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"frameworks": [
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"arduino",
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"espidf"
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],
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"name": "Waveshare ESP32-S3-Touch-LCD-1.28 (16 MB QD, 2MB PSRAM)",
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"upload": {
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"flash_size": "16MB",
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"maximum_ram_size": 327680,
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"maximum_size": 16777216,
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"require_upload_port": true,
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"speed": 921600
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},
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"url": "https://www.waveshare.com/wiki/ESP32-S3-Touch-LCD-1.28",
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"vendor": "Waveshare"
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}
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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25
platformio.ini
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25
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:waveshare_esp32s3_touch_lcd_128]
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platform = espressif32
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board = waveshare_esp32s3_touch_lcd_128
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framework = arduino
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platform_packages=
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framework-arduinoespressif32 @ https://github.com/espressif/arduino-esp32.git#3.0.1
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framework-arduinoespressif32-libs @ https://github.com/espressif/arduino-esp32/releases/download/3.0.1/esp32-arduino-libs-3.0.1.zip
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board_build.partitions = app3M_fat9M_16MB.csv
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upload_speed = 115200
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monitor_speed = 115200
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monitor_port = COM5
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upload_port = COM5
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62
src/main.cpp
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62
src/main.cpp
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#include <Arduino.h>
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#include "esp_heap_caps.h"
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#include "esp32-hal-psram.h"
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#include "esp_partition.h"
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void printPartitionInfo() {
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const esp_partition_t *partition;
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esp_partition_iterator_t it = esp_partition_find(ESP_PARTITION_TYPE_APP, ESP_PARTITION_SUBTYPE_ANY, NULL);
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Serial.println("App-Partitionen:");
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while (it != NULL) {
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partition = esp_partition_get(it);
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Serial.printf(" Label: %s, Adresse: 0x%08x, Größe: %d KB\n", partition->label, partition->address, partition->size / 1024);
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it = esp_partition_next(it);
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}
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esp_partition_iterator_release(it);
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it = esp_partition_find(ESP_PARTITION_TYPE_DATA, ESP_PARTITION_SUBTYPE_ANY, NULL);
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Serial.println("Data-Partitionen:");
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while (it != NULL) {
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partition = esp_partition_get(it);
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Serial.printf(" Label: %s, Adresse: 0x%08x, Größe: %d KB\n", partition->label, partition->address, partition->size / 1024);
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it = esp_partition_next(it);
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}
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esp_partition_iterator_release(it);
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}
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void setup() {
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// Initialisierung der seriellen Kommunikation
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Serial.begin(115200);
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delay(1000); // Kurze Verzögerung für die Stabilität der seriellen Ausgabe
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// PSRAM-Initialisierung überprüfen
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if (psramFound()) {
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Serial.println("PSRAM erfolgreich initialisiert!");
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// PSRAM-Details ausgeben
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size_t psramSize = ESP.getPsramSize();
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Serial.print("PSRAM Größe: ");
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Serial.print(psramSize / 1024);
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Serial.println(" KB");
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size_t freePsram = heap_caps_get_free_size(MALLOC_CAP_SPIRAM);
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Serial.print("Freier PSRAM: ");
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Serial.print(freePsram / 1024);
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Serial.println(" KB");
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size_t largestBlock = heap_caps_get_largest_free_block(MALLOC_CAP_SPIRAM);
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Serial.print("Größter freier PSRAM Block: ");
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Serial.print(largestBlock / 1024);
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Serial.println(" KB");
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} else {
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Serial.println("PSRAM nicht gefunden oder Initialisierung fehlgeschlagen.");
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}
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// Partitionen-Informationen ausgeben
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printPartitionInfo();
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}
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void loop() {
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// Dein Code hier
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}
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11
test/README
Normal file
11
test/README
Normal file
@ -0,0 +1,11 @@
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
|
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